A little ray-tracer written for CS184 Spring '01.

by Jeffrey Heer - cs184-bj - (jheer@hkn.eecs)
and Chetan Nandakumar - cs184-cp - (chetan@cory.eecs)


Deliverables Description

1st Deliverable:
Make a basic Ray-tracer that can handle spheres, account for shadows, write to an output image file format, and possibly one additional feature.

2nd Deliverable:
Update ray-tracer to handle reflection and refraction. Also handle more primitive shapes, such as polygons, cylinders, and cones. Allow for different forms of viewing surfaces, such as curved surfaces to create a fish-eye effect. We may also, time permitting, construct an input language to read in the shapes.

Note: Due to schedule constraints (and hours spent fighting floating point round-off errors) we will not be including the input language after all.


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